A downloadable game for Windows, macOS, and Linux

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Where did all started?

This project is the first course assignment from the course Introduction to Game Development on Coursera. The goals of this assignment are to get to know the basics of the Unity game engine and all its components such as game scene, game objects, and so on.

The course gives you all the assets, such as, textures, sounds and even the scripts. Since I am a Student of Computer Systems Engineering and have experience with programming using C++, one of my priorities is to learn C# and use my own scripts.

Why did I remake this assignment?

When I finished the course I did three asignments, the first assignment was this simulation and the other two were games. I wanted to create my own scripts, and other components, so I decided to create the project from zero, and try to do everything by myself.

Which are the improvements?

The assignment was really simple, it had every planet with a RotationAround Script that managed their behavior, and some sounds attached to the Camera and the Sun, only one Scene.

My improvements are my own scripts, different textures, different background music, Post processing behavior attached to the camera, two more scenes (Loading Scene, Menu Scene), Canvas components in the Menu Scene, Canvas components to display a planet description when clicked and a Particle System for the Sun.

Where can I see the old version of the assignment?

Go on youtube and look for: Solar System Simulation Coursera.

Download

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Click download now to get access to the following files:

WebGL.zip 21 MB
Linux.zip 47 MB
Windows.zip 24 MB
Mac.zip 30 MB

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